Last edited by Kigagul
Wednesday, August 12, 2020 | History

2 edition of Commodore 64 sound and sprites found in the catalog.

Commodore 64 sound and sprites

Brian Boyde-Shaw

Commodore 64 sound and sprites

by Brian Boyde-Shaw

  • 105 Want to read
  • 34 Currently reading

Published by Sigma in Wilmslow .
Written in English

    Subjects:
  • Commodore 64 (Computer) -- Programming.,
  • Computer sound processing.,
  • Computer graphics.

  • Edition Notes

    Includes index.

    StatementBrian Boyde-Shaw.
    Classifications
    LC ClassificationsQA76.8.C64
    The Physical Object
    Paginationxi,135p. :
    Number of Pages135
    ID Numbers
    Open LibraryOL20789038M
    ISBN 100905104951

    Sprite graphics for the Commodore 64 Paperback – January 1, by Sally Greenwood Larsen (Author) › Visit Amazon's Sally Greenwood Larsen Page. Find all the books, read about the author, and more. See search results for this author. Are you an author? Author: Sally Greenwood Larsen. Commodore 64 sight and sound. (book reviews) Russ Lockwood. Commodore 64 sight & Sound provides tips and tricks on using Basic to program graphics and sound routines on the Commodore The tutorials, backed by program listings, offer theoretical and practical information for beginning and advanced programmers.

    The Super Expander 64 was a cartridge-based extension to the built in BASIC V2 interpreter of the then immensely popular Commodore 64 home computer: Since the 64 was developed in a hurry, Commodore simply adapted the BASIC V2 from the PET line of computers and the VIC 20 for their new machine, with no support for the advanced sound and graphics capabilities of the Ultrafont+ is an improved version of an earlier program, simply called Ultrafont that appeared in COMPUTE!'s First Book of Commodore 64 Sound and Graphics (circa ).

    All of the graphics abilities of the Commodore 64 come from the Video Interface Chip (also known as the VIC-II chip). This chip gives a variety of graphics modes, including a 40 column by 25 line text display, a by dot high resolution display, and SPRITES, small movable objects which make writing games simple. And if this weren't. C sprite collision 1. Several months ago, I posted here that I was trying to convert a crappy C64 BASIC V2 listing, which contained lots of PEEK and POKE commands, into the much improved C Commodore BASIC V7 language, which as you should know from previous posts, documentation in official Commodore manuals, as well as from books and magazines .


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Commodore 64 sound and sprites by Brian Boyde-Shaw Download PDF EPUB FB2

Compute!'s first book of Commodore 64 sound and graphics. by Compute. Publications Inc. texts. The Master Memory Map for the Commodore 64 Topics: poke, sprite, data, color, screen, location, memory, program, peek, control register, commodore_c64_books Mediatype collection Publicdate Title Commodore.

Addeddate Foldoutcount 0 Identifier Sprites_and_Sound_on_the_Commodore_64 Identifier-ark ark://t5v71sj2c Isbn This book was amazing. It not only went into amazing detail on the guts of the C64 -- sprites, sound, and bitmaps -- but included some incredible utilities as well: interrupt-driven sprite utilities, sound routines, and bitmap routines, all written in assembly and accessible from BASIC.5/5(1).

C64 Graphics & Sound [ Books related to graphics and sound for the Commodore 64 ] Commodore 64 Graphics and Sound Programming Author: ecbm: Description: Here 's a hands-on, learn-by-doing approach to mastering the full graphics potential offered by your Commodore 64' (sprite, character, and bit mapped graphics), plus how to take fullest.

Commodore 64 Stats. Great Giana Sisters. Biggest Submitter. Superjustinbros. Most Popular Games. Great Giana Sisters.

Super Mario Bros. (Hack) Impossible Mission. Recently Uploaded Sheets. Giana and Maria. General Sprites. Enemies & Bosses. Giana and Maria. The commodore 64 is, along with the Apple II and the Atari XL computers, the most famous home computer.

According to the edition of Guinness book of records, the C64 was the most "prolific computing device ever manufactured". During its production run from toabout 30 million (!) units were sold. Sprites were 24x21 pixel bitmaps with at most 3 colours out of The bitmaps were cycled to animate a sprite.

Sprites were used for moving components like monsters or bullets. The C64 sprite gallery contains more than 50 original, animated sprites from various games (of which some may still be copyrighted). A Java Applet is used to display and animate each sprite.

gram, since the same setting activates all three of the Commodore 64's VOICES. (Changing the volume during a musical note or sound effect can produce interesting results but is beyond the scope of this introduc-tion.) 2.

ADSR and WAVEFORM CONTROL SmlNG-You've already seen how changing the waveform can change the sound effect fromFile Size: 1MB. Download PDF Commodore 64 book full free. Commodore 64 available for download and read online in other formats. Sprite Graphics for the Commodore 64 ( pages) Animation, Games, & Sound for the Commodore 64 ( pages) Step-by-Step Programming Commodore 64 Books 1 and 2 Omnibus Edition ( pages).

Sprites & Sound on the Commodore 64 (book) SpritePad. Retro Commodore - C64 Books. Teodor Bjerrang.

Facebook 0 Twitter Tumblr Pinterest 0 0 Likes. Teodor Bjerrang Ap ADF to FLOPPY. Teodor Bjerrang Ap Teodor Bjerrang Ap 10 PRINT. 10 PRINT CHR$(+RND(1));: GOTO Sprite Graphics for the Commodore This book was written with the beginning or intermediate programmer in mind. You do need a general understanding of how your computer operates, and how to write simple programs in BASIC.

Commodore 64 Desktop pdf manual download. Sprite Register Map. Commodore 64 Sound Control Settings. Meanings of Sound Terms.

Index. COMPUTE!'s Second Book of Commodore 64 Games Author: Various Authors Publisher: COMPUTE. Publications, Inc. ISBN: Page:Program: Time Capsule (by David Florance) Page:Program: Sea Route to India (by Mary Jean Winter) Page:Program: Quatrainment (by Gregg Peele) Page:Program: Campaign Manager (by.

I got my commodore 64 Then most of the books were hard to get and I didnt get longer than programming in Basic. But those were the days indeed, 13 years old and playing games and programming on the c Watching intros to games had you amazed.

I miss those days too and wished I also would have had that book. Commodore Peripherals: A User's Guide (used). Good condition. A gold mine of information about obsolete Commodore hardware. Covers the Commodore 64 and Vic 20 as well as the Datasette, the disk drive, the Vic and printers, the Vic Printer/ Plotter, the VicA rsc interface, the Vic 16k memory expander, the vic modem.

The book "Das C Buch" contains a lot of obvious errors (many of them may be problems in the translation from English to German) but it is still very good and comprehensive ( pages). Since most things are the same on the Commodore 64 and the Commodorethe book is valuable even if you just want to program on the Commodore   THE SEMI SECRET STASH OF C64 INFORMATION Compute.

magazine March Potential C64 owner buyers would probably only have seen the masthead saying "COMPUTE!", though Recently, on my quest to find out more about the crappy Commodore 64 with its messed up memory map and why it was so difficult or impossible for me to.

Project 64 has many books and manuals transcribed into text files. Specific Books. Commodore 64 User's Guide - Getting started and basic programming tutorials. Commodore 64 Programmer's Reference - In depth programming reference for C64, covering Basic, Machine Language, Graphics, Sound, and I/O.

Commodore 64 Sprites and Screen Saving Please like, favorite, subscribe, and share this video with your friends. Let's pass the word around about how GREAT this computer is. Commodore 64 - The #1 source for video especially for those of you with large screens.

Wiki Sprites Models Textures Sounds Login. 3DO Acorn Electron Amiga / Amiga CD32 Amstrad CPC Apple II Atari Atari ST Bally Astrocade BBC Micro CD-i ColecoVision Commodore 16 Commodore 64 COMX Cybiko Didj Dreamcast Elektronika Calculators FM Towns.

If you had 64 more bytes for another sprite, then read 64 bytes more data in line 20 you'll have a second sprite stored in memory on block 14 if you don't change anything.

You can activate any of the sprites, perhaps 0 and write 11 POKE V+21,5 instead and then POKE,14 to point sprite 0 to block 14 you also have to set up coordinates for the.For each sprite it needs to fetch 3 bytes (one line of sprite shape) for each scanline.

If there are sprites on the screen, the VIC needs even more cycles to fetch all of the graphics data. Scan lines are time divided so that there is enough time for all action during one line.

On each line, the sprite image pointers are fetched during phase 1.